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Space Base

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Roles:
Founder and Game Designer
Duration:
11/23 - Current
Skills:
Blueprints, Progression, Tools Creation, Prototyping, UX, & QA Testing.

What is Space Base:
is a Space Base building simulation where Astroneer meets Surviving Mars.

Challenges:
Keeping a team motivated and productive, getting exposure at showcase events, and making sure the team has what they need to keep working.

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Progression Design
Something simple that can be built on later, just enough to add friction to progression and show early players what's possible.

...and Snapping System.

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Power System
Easy to use and is quick and satisfying to snap.

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Resource Collection
Connect a power production buildings to an Excavator to pump resources from the ground. There are 4 different minerals in this game.

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Construction Progress Clarity
We had a boring and visually intrusive progress bar before adding our long awaited progression VFX.

From Prototyping to Demo
From the early stages of simply placing and recycling buildings, to a fun and challenging resource management game... People management coming soon.

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Monthly Showcases as a Cadence
For the first year, we treated monthly showcases as weight in what we should work on next, staying grounded and in touch with what matters for the player experience.

Space Base Demo

Working on Space Base has been a humbling and empowering exercise in team communication, organization, and expectations.

My Achievements: 
 

  • Founded a team during the post-pandemic layoffs

  • Improved familiarity Unreal Engine 5, soft and hard references, and Blueprint communication.

  • Improved on Team building skills.

Additional Media:

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Updated March 2025

Thank you for your time :)

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