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Robert Grasso

Game Designer

Seasoned Game Designer with 5+ years of experience in the gaming industry, including collaboration with NASA and 2 shipped titles. Expertise in Unreal Engine and Blueprint scripting, with a focus on prototyping, tools creation, and design. Excels in cohesive team environments, with familiarity in various aspects of game design, including level design, technical design, and mission design.

Open to relocating and remote work.

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