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Robert Grasso
Game Design
Seasoned Game Designer with 6+ years in the gaming industry, including collaboration with NASA and 3 shipped titles. Expertise in Unreal Engine and Blueprint scripting, with a focus on prototyping, tools creation, and design. Excels in cohesive team environments, with familiarity in various aspects of game design, including level design, technical design, and mission design.
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Open to relocating and remote work.

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